I'm using 3ds Max and I have "n" objects, each unwrapped on it's separate uv space. Now I need to rearrange the uvs so that all of them fit into one uv space. I must not attach the objects into one. While the unwrap modifier is on top of several objects features like rescale elements, pack uvs or relax won't work for all…
If I'm using textools and can't merge the objects to do this, I use the get/set button to pick the density from one object and then apply it to the others. It's located next to the normalize tool.
Thanks for the quick replies. I tried Textools, more specifically normalize shells and didn't work for multiple objects. Are you sure that it can do the job? A few details would be very helpful. Unless I'll have no other choice left I will look only for free solutions. I'm very happy with the default tools for unwrapping…