Or let's say we have this photographic texture here: http://www.cgtextures.com/texview.php?id=8431&PHPSESSID=a5dij4aulchfnrt7tpi6vc72l5 Is there any conceivable way to equalize the lighting, by e.g. getting rid of the deep dark shadows in between the bricks? Or should this texture go into the trash bin?
Those crevices are so huge, that they would look like garbage unless you modeled those details in. So, that isn't a good candidate to make tileable. You COULD extract the bricks from the grout. Make your own tiling grout texture, then combine the two together smartly to get a decent result. Break the texture into it's…
Ok, the bricks probably derailed the thread a little and gave it a wrong direction. I admit they were a bad example. Would still be super helpful for a lot of people here if you guys could elaborate a little more on how exactely you get rid of lighting in textures. Do you prefer to do it manually in Photoshop? If so, how?…