Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
Hi ! :) Thank you for the tip, I used escapeEnable and it's working great with a progress bar in a dialog :) I also tried to use uvwPaint.setVertexPosition2 but I didn't see any difference. Also, I came across this thread : http://forums.cgsociety.org/archive/index.php/t-1042236.html I tried to do it that way, and it seems…
You'll need to paste working code if you want help debugging. My guess is that the progress bar disables the command panel, and the unwrap modifier is dependant on the command panel being active. Nothing you can do about that. Maybe you can create a dialog with a progressbar, but of course this won't have a cancel button.…