Hi erverybody ! I actually rig a character into maya for animate and export him to UE4. I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg). I found this tutorial : https://www.youtube.com/watch?v=Ip-5PD3aNIg But I know I can't use it for video game cause the engine don't import the…
More information Jonathan Cooper here - http://www.gameanim.com/2013/08/29/assassins-creed-iii-demo-reel/ More information on how he thinks game animation demo reels should look here - http://www.gameanim.com/2013/02/27/ten-steps-to-the-perfect-game-animation-demo-reel/ More rigging tutorials…
Actually I didn't test it in the engine. I search just a way for Stretch Ingame (Rig WIP). But this tutorial can work for Game animation ? During the import the bones scale will not import but the topology will follow ?
Simon Warwick, Rocksteady, Lead Animator on Batman, shows you how to animate with HIK in Maya. [ame]www.youtube.com/watch?v=mEHs9BAUj8M[/ame] Custom Motionbuilder Facial Rig tutorial: Part 1 http://www.3dtotal.com/index_tutorial_detailed.php?id=1647#.U_jaqfldV8F [vv]56744160[/vv]
Hi, If I where you I would quickly test a test a simple tube and see what works and does not. Read the tutorial on the UE4 website as well. Then you can see if scale, dual quaternion, translation and all that stuff can work. I will have some down time soon so i will do a little R&D in the next week or two. Good luck :) it…
Hi guys, I've been searching a solution for my problem, therefore I really have no sucess. Maybe your knowledge can save me: I have a data captured in Vicon CARA facial mocap, with a lot of points all over the face (something about 40 points). When I go to Mobu, the actor face solution have just a couple of points, and I…
I am a fan of this idea and thought about making a thread for awhile, glad someone did =) , so here is a bunch of links i have bookmarked. Blogs http://morganloomis.com/ http://td-matt.blogspot.co.uk/ <-No updates for years but some good info http://www.marcuskrautwurst.com/ Other http://www.riggingdojo.com/…