There's clearly symmetry in your texture, You'll want to find where it's coming from and eliminate it as it's highly distracting. For recovering polypaint on a sub tool that has been dynameshed, make a copy of the subtool BEFORE dynamesh. Then dynamesh the copy and with the both the original subtool and the dynameshed…
I understand what you want to say and i've done it but i dont makes any changes. The original piece, that you can see on the pictues above with no dynamesh, got the wrong textures on it. when i project it on my copied dynamesh iam getting the same wrong textures on this second piece. and when i want to texture the dynamesh…
I'm gonna take a wild guess, you used a default zbrush cube and didn't remesh it before sculpting and painting it with symmetry on? The default zbrush cube puts poles at the center of the Z axis faces. Just dynamesh and turn off symmetry for texturing.
Yes, as you mentioned it i used a standart cube but without any symetrie. i only subdivded him. now i turned him into a daynamesh and want to apply my texure again but i need to get uv's or polypaint it without uv's. i tried both the uv's iam doing still look sucky and dont fit and the polypaint always give the same…
Ok. i think its not really clear what i tryed to do here. I followed this video instruction for my wall: http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ My problem now is: As you can see on the following pictues. I loaded a texture in and filled my material with it. After this i wanted to…