Your stuff isn't bad but it's super drab and boring subject material-wise. Also, I understand you are going for realistic stuff but none of your assets or environments look real enough. Even if you're going for MMO gigs and they may make lower poly stuff, they are still going to look for artists that do realistic stuff for…
Ignore the link (that was) in my signature, that's ancient and I actually forgot it was there. None of that will be included in the new portfolio. Focusing on the weapon attached, any suggestions on raising the realism bar? Texture for this was done largely with photo-textures from CGTextures, normals through CrazyBump,…