Abidus: Somehow your blockout looks better than further progress. Maybe u shouldn't make the pieces of the armor so thin. It's harder to sculpt that way and u'r being distracted from the major shapes. DonEngland: Ur mech is impressive so far, like the changes u made in the last post.:thumbup: If you need to build a…
@DonEngland yeah I am :) I'll make a thread for him soon, been busy lately so not made to much progress. It's been fun making him though. Your mechs looking sweet, can't wait to see another full body shot to see where he's at. @PyrZern Looks good pal but I think the legs need some work, they look quite bulky atm. I also…
And here it is, folks !! The time has come. Ideally, the goal is to finish a character within the month, all the way to low-poly game engine ready. But if you are busy, you can still do a bust or a sculpt. Anyone and Everyone can participate. PLEASE HELP SPREADING THE WORDS ! Join our Google Hangout [Link] Come say hi and…
@Nevermind1567 Very nice there. You pretty much nail down her personality nicely :) She looks strong, mischievous and a bit arrogant :P Also, loving her gauntlets. Nice design there. I haven't made up my mind about that part yet. About her skirt and the flashing underwear, I bet it's like that in the concept art... You can…
Hey guys! Here is my WIP for tilda I am aiming for a mobile poly count of 1000 faces and have hit my target with the mesh at 979. I only have the weekends to work on her so will unwrap and texture her next weekend hopefully. Some good stuff here so far I am guessing with teh zbrush and all the sculpting people are aiming…
@devingeesr hey great job its looking good!!! and just like u i was having a problem with the leg pose after staring at the concept art for hours i noticed that the feet r not made the same height on each side if u get what im saying anyways everyone is showing some great stuff @iadagraca looks great and i saw u said u…
@DonEngland wow dude mech is coming along nicely especially with the material you put for it!! ...its cool to see everyones take on either Tilda and the Mech, theres many different interpretations of our workflow and learning capabilities that we all have which makes the characters stand out :)
PyrZern: I'll probably do all mech detailing in substance painter. I like the proportion changes. JordanLeigh: Thanks for the feedback, I completely agree. I have reworked the large panels. Nevermind1567: Great start, and good advice too. Are the legs a little short right now? I'm looking forward to seeing more :)…
I do the same pretty much, although I don't even bother merging them; just process, decimate and export all subtools within the decimation master, and then I attach them if needed in 3dsmax later on. I find it more of a pain to detach high poly elements from one big mesh, it super lags on my computer :poly132: