The Foundry has several products that all focus on high end film VFX. I don't see them making the investment in Modo to make it more suited for games because game developers really don't have a use for the other Foundry products, except for Mari, which is frankly overkill for games as the features that make Mari special…
Same situation. Done with Maya and Autodesk in general, and working on transitioning out of Maya into Houdini for general 3d work, for modeling I've fallen in love with MoI, it is however a NURBS modeler, but it's on a whole different level and doesn't have the difficulty issues usually associated with NURBS. Best…