Good Afternoon all! I have a question concerning the best practices of using your Quixel Suite texture maps in Unity. Currently I have several props ready to be used in Unity. The texture maps that I have generated are as follows -* Maps * Albedo * AO * Gloss * Normal * Specular I know that Unity will only use…
If you're only going to use standard Unity shaders, you could put AO in your diffuse and use the Bumped Specular shader. Depending upon what you're using this for, though, you may want to look into writing custom shaders or using Shader Forge to build some.