I have something I'm having a bit of trouble with: I'm working on a blade. I need a crisp edge on the face of the blade, but the loops terminate on the loop for the circular cutout. So when I turbosmooth I end up with an oddly shaped cutout for that circle. Moving the vertices where the loops terminate slightly alleviates…
Maybe saying just add more geo was not the best way to put it... Make the shape and build from there; could have been a better explanation. So what perna is suggesting is not wrong, and I remove edges, move my verts, create edges, and use modifiers to avoid pinching. Still, adding more geo to a model in order to avoid…