Hello, I just finished modeling and baking maps on zbrush for this model below and tried importing it into Marmoset for rendering. The thing is, the model looks perfectly fine without the displacement, but as soon as I set the displacement map, things go nuts and my model explodes as if each face was a different object or…
Oh, many thanks! That was actually the problem. Since I haven't marked the mesh as "smooth" on Blender, Marmoset thought that each face was a separate smoothing group. Probably would work the same when exporting from Max using the Smooth modifier. Also, it is good to know that the Marmoset could handle that many polygons,…