Hello there! I'm new to the forums but I was told this would be a good place to come for feedback, criticism and general advice/tips for sculpting. I started using ZBrush last Sunday and set myself the task of modelling a character (originally just a head, but I decided to make the full character), I'd recently watched The…
To expand on Abidus' last point I find looking up anatomical diagrams really helps position the muscles accurately. https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTfoq2vSvrZC24az3Mq0JRZynS9LtjeGYpric4HhfybjCo6uK4m
Welcome to Polycount :) Not a bad start! ZBrush can be an intimidating piece of software to approach initially, but keep at it and you'll find it to be an incredible intuitive and powerful tool in your arsenal. The thing about ZBrush is that there are so many different ways of achieving the same result. For example, for…
I think it would be best to go back to a lower subdivision level and make sure you have the proper proportions before you start trying to add details and accessories. Also I suggest that when you sculpt a character you do it in a neutral "A" Pose or already in the pose you're going to display it in. I have collected a…