Hi guys just wondered how do u guys create ur edge lighting on your hand painted 3d assets? Do u use a specific photoshop brush or some technique ? I' ve read some people manipulate their baked maps to get this effect. I can never achieve gd edge lighting and always wonder whats the secret behind league of legends or wild…
identify edge, draw line on edge. Vary opacity while drawing line, more opaque near corners and centers, less in between - or consistent opacity for specific style. Vary edge width for texture. this what you mean? see also: http://androidarts.com/art_tut.htm
Hi, what i mean by edge lighting is basically the highlights on the edge of an object that helps sell the shape and form. Any more ppl care to share their ideas etc.?
He very likely means drybrushing, simply giving accents to edges Custom grungy brushes and custom grungy erasers, but you dont need anything special for such things, just try making the brush have hard edges and not be too soft You can start by just painting all the important edges uniformly on your asset and then erase…
Alternatively, there's rim lighting which is implemented in a shader and brightens the edges of an object, but if you want to use that you have to have a shader that supports it.
Yep. Shrike and moose thats what i mean really its the edge highlights, thanks guys for the responses , dustinbrown i wilk defo try ur technique and try variations of mooses :)
I'm not really sure what you mean by edge lighting? I'd imagine it's just painted in the texture itself? Some people may use AO maps or curvature maps as a guide for hand painting lighting information. But it still looks better if you actually paint it into the texture itself and not rely on an overlay or multiply to do…