Starting to work on project 2. I have decided to do a Gothic style door inspired from some awesome line art. Workflow Outline 1.Model highpoly metal work in Max. 2.Detail wood and metal in zbrush. 3.Model low in Max and unwrap. 4.Bake in xNormal. 5.Refine and detail normals in ndo. 6.Texture in Photoshop. 7.And present in…
Current Progress Project 02 Project 01 Scroll Down for more. Hello Polycount, In this thread I will be concentrating improving my low poly modeling and texturing skills. I feel like I have a good foundation in highpoly to lowpoly baking, but my work falls short on the texturing side of things. I will be doing a few props…