Actually, I just figured it out! But thank you for getting back to me so fast. Turns out I had an extra shape node that holds a few properties I use on my camera. That extra shape node caused the FBX exporter to drop the default shape node, which basically means it wasn't fully exported. I deleted the 2nd shape node,…
I'm pretty sure this is down to material blend modes. alpha test, alpha blend, blend-add etc. are all different blend modes that affect the entire material. this isn't just a marmoset limitation, i'm pretty sure.
Yes, go to the scale mode (ctrl+r) and use the central scale gui element. If you want to type in scale numerically to a specific value you will have to enter it 3 times.
Hello! I just got a Google Cardboard Reader, The DodoCase Smarthphone VR Viewer V1.1, and would love to try rendering out a stereo turntable. I figured the closest setting would be the Occults Rift DK1, but when I render, it doesn't show the left and right sides. Is the Stereo 3d mode for previewing only? And if so, are…
Hey, first I want to give a thanks to marmoset for making such a cool tool. So my problem is trying to put different materials on one mesh. I noticed in the patch notes for 207 that there was material Id support. However i'm not really sure how to set it up. What im trying to change is the reflection type. In the image i'm…
Additive blending works be adding (add means to make brighter in this context) the specular pass from the material. The diffuse can be included too, but it will add (make brighter) as well. This is useful for transparent materials like glass (see more about that here: http://www.marmoset.co/toolbag/learn/glass). For solid…
I noted a little problem with the tangent space settings on the meshes today. It seems the dropdown menu is broken whatever setting I use. If I import a mesh without enabling any compatible space, my rendering is fine. I triangulated the mesh in Maya 2013, exported it as an FBX 2013 with normals, tangents and binormals. I…
Nope. Blank scene. If you can't reproduce it then perhaps something is happening when the image is loaded into PS? I wouldn't think so though. Also using PNG w/ 16x sampling, no transparency. edit: Tested this by saving out 282828 from paint as a png and loading it into photoshop, which worked (showed 282828, not 272727,…
Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…