How is the png and tiff format supported in Toolbag 2 ? I'm doing some tests currently and I get very strange renders with a 16bits png (as if it was in 8bits) and with a tiff 16/32 bits (totally broken). For example :
Hey I hope you don't mind that I post this here. First off, you make some very good points about how I approached the glass, and you're right it doesn't make much sense that the glass would be totally transparent. I think the changes you made make a lot of sense so I've posted that here as an example of how to do glass…
The easiest way would be to name the substance outputs accordingly to the available Marmoset inputs. So if someone sets up a substance, he/she just has to look, how the maps are called in Marmoset and name the Substance outputs exactly the same. For example, if I create a Fuzz output in Substance Designer, it really would…
Parenting a mesh to a camera works well in TB2, but when I export a viewer file the "BackdropTexture" mesh no longer respects parenting to the camera. I have tried parenting the mesh to a light as well, with the same result. The rim and key lights still respect parenting. Is there a way to add a static background image to…
Question about UV sets. Should we divide UV sets depending on which type of shader we'll use? Example: I have a (human) head with two (bone) horns. Normally I'd try to fit in a UV set both the head and horns, but in TB2 should I divide it into two sets? That way we can apply the Skin shader for the head, and w/e else…
Has anyone encountered an issue where an undo can lag for nearly a minute? Like if you apply a material to the wrong mesh, rotated a mesh when you meant to move it, etc. An example scene features decimated meshes with substance materials, possibly around 15-20. The scene has since grown and on OSX El Capitan, the software…
@EarthQuake Found a bug where if you change the location of your output images Marmoset then refuses to open any prompts when clicking on the "Show Output Folder" I know I did not explain that well but for the specific example of what happened to me is that the original output folder for Marmoset was in the Desktop.…
Hey, so I'm trying to use the transparency feature so I can composite my render to a background plate, but there is this annoying 1 pixel white edge around my image that is not there when I render it with a background image. How do I go about fixing this, it's like the alpha channel Toolbag outputs is incorrect. For…
Looks like you're making progress of your own man, good job! Here's my toolbag scene and the textures used: http://crazyferretstudios.com/public/rocktest.zip Flick the light in the scene on to see the effect of scattering. brief summary of my thoughts on the material: With thick ice, transmission goes blue because water is…