Hey guys, I was wondering if it would be viable to use Unreal 4 as a renderer? I've got Substance Designer and Painter and those are super cool, but I've got no way to set up a scene and render it using pbr shaders. As far as I know you can't plug in metalness and roughness maps in Maya. I considered Marmoset Toolbag 2 to…
I couldn't get nice crisp shadow in UE4. Seems like they are the same as in UDK. It may be nice and super optimized for games, but it's very annoying if all that you want is a single picture. Shadows from small parts are completely lost, and transition areas between cascades are pretty obvious. Probably there is a way to…