Hey guys, I was wondering if it would be viable to use Unreal 4 as a renderer? I've got Substance Designer and Painter and those are super cool, but I've got no way to set up a scene and render it using pbr shaders. As far as I know you can't plug in metalness and roughness maps in Maya. I considered Marmoset Toolbag 2 to do it, but it's $100 more than Unreal 4.
From what I've read you can download Unreal 4 and all the cool stuff, and then cancel your subscription and still use that version of Unreal 4. Now that version 4.3 is out and the substance plugin works, I was wondering if it would be a good idea to do this?
Thanks in advance.