peanut ... I don't get that one although I know a lot of people seem to like it. You don't get any control. With the existing loop tool, you click - drag the loop into place - release. I don't see why that's a slow process worthy of replacing with something that offers less control. In fact, if you don't drag the loop…
"uhm isn't it a thing that comes with modo since at least a couple of releases? Named 'add loop' under Edge tab, or is there something different going on here?" Hello IGI It's almost the same but you get to map automated cuts to 3 hotkeys, i took "ctrl + LMB/MMB/RMB" namely for (Free/Mirror/50%) "You don't get any control.…
Huh, sounds quite cool. But yes, straightening islands is definitely important — It's pretty tedious to use the default straighten edge on every loop of an island. I'll be keeping an eye out for sure.
Still working through it, yeah. After having used it on fine projects, I've got another feature I want to add to it (after it's aligned everything, I'd like it to be able to stack all the loops +/-/centre bounds of their UV island) which might wind up being kinda complex to write. The code's a bit of a nightmare already :P…
too bad it only works with item mode. would be real nice to explode individual mesh chunks according to model continuity in a single item. And would be super cool if it could simultaneously explode case sensitive items that have identical names except for suffixes so no need to handpick low poly model to match with…