+1 I agree completely with SyncViewS, I've been thinking about something like this for some time and I think it would be very useful. Also, lately I have been using 3ds Max 2016's MCG, which is a nodal scripting interface, and while their UI leaves a lot to be desired, there are some nice features that help with…
A way to see values calculated inside function nodes would improve legibility tremendously when creating new empty nodes. For example if two float value nodes are added together, seeing the result in the addition node would help. Some sample FX graphs do some very interesting things but it's very hard to understand the…
Would you guys consider these few features for user friendliness? -with one node selected, adding a blend connects the selected node to the input. Could you extend this to work with two nodes selected? This would speed up blending immensely! -Dragging a node onto a wire could insert it on the wire: -Reroute nodes, as in…
I've managed to copy a bunch of nodes into a different graph, where the nodes included the receiving graph itself. Quite stupid for sure, but is there a way to prevent me from creating graphs inside themselves?
Ok, I have some requests for designer now, too. First is a request for a curves node. Levels is cool, but it's also highly destructive when using multiple level nodes in a chain. Too much image data loss. Secondly, UX tweaks. Are you guys planning on being able to drop nodes onto an existing wire and having it auto-splice…
Substance Designer 5.1.1 1. I don't know if this is the intended behavior or not. When selecting multiple Frames in order to move them, only the nodes inside the frame that is being dragged are moved. The other ones stay in place. 2. Considering a group of nodes that have at least a link redirect (alt+shift), when you…