Hi Teessider, Can you try to bake your normal map in PNG (as this format allows 16 bits)? If you process your normal map in the graph, be sure the next filters are also in 16 Bits per channel (the yellow link is bigger in 16b).
Double post! The latest build of Substance Painter, 1.3.4, is unusably slow in the viewport. I literally can not even put my mouse over the viewport without it grinding to a halt. It's only using 15% max (usually around 10-12%) of my processing, and doesn't appear to be grabbing tons of memory. But anything that requires…
Hi guys, check this out: Those are screenshots from inside the material editor in unreal, showing the same texture. One is in TGA format and the other one is in PNG. I'm working in 16bit inside SD and exporting it like that, apparently the TGA exporter dithers the image when converting from 16 to 8 bit, while the PNG one…
I always run Substance Painter by itself. I get brush stroke lag if I don't, even before this last update. Driver version is 350.12. I was using an older driver until today, when I updated them to make sure that wasn't the problem before reporting it. I don't remember what version that was, but I remember the date of…
Substance Designer 5 somehow has become completely unusable for me. When I start it up, whether I have a package open or not, and I browse the favourites list -- for example, the very first category of Generators -> Noise, I get about six instances of sbscooker running in the background, eating up 100% of the CPU. If I let…
Think I've got a bug on 1.7.1: EDIT — Better summary after more testing: exporting with converted maps will randomly export at a lower bit depth (16bit png exports as 8bit half the time). Confirmed happening with the following converted maps: normal map (directX), diffuse (greyscale and RBG), specular (RGB). Have not yet…