SD 2017.2.1 - 2017.2.2 Fixed: * [Content] Typos in "Directional ..." nodes * [Content] Various Typos * [Content] Tile Sampler is set to "Absolute 32 bit" * [Content] Shape Mapper: visible artefacts on the shape border in some cases * [Content] tiling and "Non-Square Expansion" parameters in Polygon 1 are broken * [Content]…
SD 5.6.0 Changes: * [Graph] Add "Copy Node information to the clipboard" option on contextual menu * [Iray] Integrate IRay SDK 2016.2 for Pascal architecture Support * [3d View] Add a "reset camera position" option * [Preferences] [UI] Add an option in Preferences to disable the High-DPI detection * [Content] Added new…
SD 2018.1.2 Changed * [3D View] Allow to set the default light state in the Project settings * [Version Control] Remove the timeout of 30s when calling the python scripts Fixed * [Content] Fractal Sum Base: wrong result with the third level (new graph has been added) * [Content] 3D Perlin Noise Fractal is forced to 32bit *…
SD 2017.2.3 Fixed: * [Content] typo in "PBR Basecolor Validate" node * [Content] Disorder parameter is broken in Cells 2 * [Content] Cells 3 is inverted when using specific values in parameters * [Content] Polygon 2: Visual artefacts with specific settings * [Content] Tile generator grayscale is in 8 bit by default *…
SD 2018.2 Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in…
SD 2017.2.4 - 2017.2.5 Changed * [AXF Import] Allow to specify the filtering mode on input bitmaps * [2D View] Don't change the ratio of the image in the 2D view when the physical size is enabled * [Content] Typos in function.sbs * [Content] Reduce default range of perlin noise and gaussian noise * [3D View] Adjust default…
SD 6.0.3 Changes: * [2D View] Display the matrix parameter label in the Transformation menu * [Export] Save physical size as dpi in exported textures Fixes: * [Cooker] Bit depth issue * [Linker] Pixel Processor: Incorrect GLSL shaders generation * [MDL] no colored links between nodes * [Parameters] crash when using…
SD 2018.2.2 Fixed: * [Content] Shape Shadow does not work correctly when tiling is off * [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases * [Content] Flood Fill is incorrect in non-square * [Content] Flood fill to Color / Grayscale is broken * [Content] QuadTransform is jaggy in CPU *…
SD 5.3.3 Main Changes * [Content] Add "White Noise Fast" (based on pixel processor) * [Content] Add "Offset global horizontal/vertical" on Tile Samplers Bug Fixes * Crash when creating new Substance in some situations * [Bakers] Crash when baked maps are updating the graph * [Bakers] OBJ coming from zbrush should use…
SD 2017.2.0 Added: * [Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc) * [Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy") * [Content] Added new Splatter Circular with a lot more…