Plenty of animation jobs out there. Not many starting gigs though. Most want experience / shipped titles. Though, I feel that's the same for any discipline. Also, with all the online schools popping up for animation, and pretty much every college/university having a 3d animation program, there are LOTS of people trying to…
I worked at a few large MMO studios, they had big animation teams that were roughly the same size as the art department. I was under the impression that most game studios kept their animation department in house, am I wrong?
I originally wanted to do level design, but after a while of looking and only doing free stuff for indie projects that never pay up I'm starting to think I'm not going to have much luck. I started to move into weapon modeling to try and expand on things other than basic props, but to be completely honest I'm not much…
Don't base what type of artist you want to be by the amount of jobs available...you won't last long this way. Choose what you will be most passionate and motivated to continue doing for a long time. This industry is WAY TO DIFFICULT in almost every type of role unless you truly have the drive to succeed in any of it. If…
I think I heard that a game studio doesn't hire lots of animators. Like only one or two per project or something. (depends on the project size, of course.) Though if you get the job, I imagine it would be more secured.
Yeah, that was sort of my point, though. I feel like I would have to really develop my 3D skills, but that's not what I particular enjoy. I like visualizing, designing, and assembling levels. I just can't find anyone paying for that at the moment. When I was getting my super worthwhile degree I had some animation courses…