I originally wanted to do level design, but after a while of looking and only doing free stuff for indie projects that never pay up I'm starting to think I'm not going to have much luck.
I started to move into weapon modeling to try and expand on things other than basic props, but to be completely honest I'm not much interested in detailed modeling.
I've had an interest in animation, but I don't know if it's worth the time to try and pick up if those jobs are disappearing as well.
I just wanted to take a gauge and see if there is still a market or if it's all gone overseas.
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Yeah, that was sort of my point, though. I feel like I would have to really develop my 3D skills, but that's not what I particular enjoy. I like visualizing, designing, and assembling levels. I just can't find anyone paying for that at the moment.
When I was getting my super worthwhile degree I had some animation courses that I enjoyed, but I gravitated toward the level design stuff because that's what I selected as my primary field of study.
As it is I'm old(er). There are people not only 10 years younger than me that have the kind of passion for detailed modeling, but they have years of experience professionally already. Not only that but THEY'RE having a hard time keeping work. I feel like I wouldn't ever catch up to that without the spark for straight 3D modeling.
Also, with all the online schools popping up for animation, and pretty much every college/university having a 3d animation program, there are LOTS of people trying to get jobs as an animator. That said, studios still struggle to find qualified employees