Whats up polycounters, I'm a 3DS Max user and I've recently been using modo801 and noticed the treasure trove of falloff deformers that Modo has over max when it comes to hard surface modeling. The basic premise of this thread is that I've been looking for a tool that does something similar in max, Modo has the advantage…
I'll deffinetly have to experiment, but this appears to be more inline with what I was talking about. There is a plugin I found that has the same methodology I was conveying by allowing mathmatical functions to drive displacement using the displace, but I'm no mathematician and gradient maps are something I've yet to get…
Yes, as Eric pointed out, Gradient Ramps are an easy method. I'm not familiar with Modo, but my guess is that if there is something you can do in it, there is one to 10 ways to accomplish it in Max. One of the things to learn in Max is learning a bunch of the procedural tricks where one system can drive another. In this…
Gradient maps are way easy to use. Another way is with the Volume Select modifier. Using the Output curve is a really nice way to control a falloff. Oops, is that a nipple? Edit... here's a max file to play with. https://dl.dropboxusercontent.com/u/5913234/VolumeSelect_GradientRamp_Max2012.zip
OK, that is a little different. In some cases, it might be as simple as turning on Edge Distance and/or turn off affect back facing. But in your example, it wouldn't help. Here is a method to produce the results (although a little odd). Select the desired sub object selection with Soft Selection OFF. Then with that sub…
I'm really confused about this thread. CompanionCube's answer is exactly what I'd give. I see noting in the images that isn't accomplished very simply with Soft Selection. If my understanding of your last post is correct regarding FFD, you can accomplish that with this method: Apply a Poly Select Modifier, select the…
Thats what I was thinking but my main problem with soft selection is it's inability to only work on specific parts of geo, sometimes it effects other parts of the mesh. In Modo, the selection is made prior to using the deformer, which you can do using FFD but sometimes it alters the roundness. The problem with SS is that…
I'm not a Modo user, could you show what a deformer does? Every modeling package has it's strengths and weaknesses. In the end, there may not be an equivalent feature in 3ds Max.
There's a few deformers that allow you to pull out forms in geo, the same way an ffd works but with more control. Simple flat poly Cylindrical falloff with ease-in Ease-out falloff custom falloff Cylindrical falloff for inner extrude with spherical form