When I was "young" I would work about 8-10 hours spread over the weekend to work on portfolio or code projects. Never before or after work, I cannot handle such long days. At the end I just produce crap. Remember it is about quality, not quantity. Now I just try to enjoy my weekends and enjoy that little bit of life each…
I saw Fausto De Martini give a presentation once where he mentioned he was working on his portfolio work for something like ~6 hours after working a full time job every day before getting his job at Blizzard. Most pros have similar stories. My thoughts... most people have way more time that they waste than they realize.…
Do you work overtime? then no. Book time off work and savor the weekends. if not, then even 9hrs a day, with 2 hrs commute, you can probably squeeze in an hour every other day. But do look into taking time off when you can, and get into a habit. The hardest part is motivation - if you have a habit to at least work for an…
Hi. This question keeps coming and going every time I stop and think about my future. I deeply want to work in the industry, I always loved art and games. However, I took way too long to figure out this is what I wanted to do, and now I have to work and do my best with my 2 hours available each day. But really, when I read…
It's hard but it's not impossible - just work at it. If you can only do 1 hour of work a day then do it, if you can only do 30 minutes of work that's fine too. Those hours will add up over time.
https://www.youtube.com/watch?v=JRfoFGGyRvU What I always think about when I feel like there is no way I can make it. I play that video pretty regularly (once a month or so) in the background and just listen to it. Someone who is going to make it in this industry and really just kill it, needs to feel that way. Its cut…
You can definitely succeed. You just need to be willing to put the time in. If you think you dont have the time, you`re wrong. What worked for me was taking online classes. Plenty of sites offer online classes taught by industry professionals. You`ll get your weekly assignment, live reviews and lectures. You`ll learn a…
You get out what you put in. I started teaching myself back in 1998, when I was working as a glass cutter. I worked 12hr days, after which I'd come home and spend 3-4hrs doing artwork, reading art books and conversing with other artists. I'd make weapon models for CounterStrike, learning how to rig, animate and compile…
You should be able to accumulate up to 60 hours to work on personal art per week on top of a full-time job. 6 hours on weekdays after work, and two 15 hour days on the weekend. This was my schedule for a while when I was freelancing on top of a full-time non-industry job.
Like my last post I'll keep it short and sweet (would like to give a more detailed reply but there are a lot of these types of threads.) Post your work so people can see what level you're at in the Pimping and Previews section, follow people's crits and improve as much as you can, if you're serious about this then drop…