Like i said in my first post, the easiest way to solve this is with a freeze transforms null. As you can see the freeze has transforms, which are related to the global_srt null. The local transforms are zeroed out by the freeze null. These things are rigging basics. The deformers, or call it "bones" are only constrained…
Yep I think that might have been the issue, thank you very much. For some reason Free Transformation was set to only freeze rotation and movement and not scale.
In your images, the claw controllers appear to scale down in size after you parent them which makes me think there's still some strange scale transformation happening. Your scale needs to be frozen too, at 1 1 1. I see this happening in your tail controller as well.
Thanks for the help. If you guys mean the controllers I have them all frozen. So the positions in the first screen on every controller are 0 0 0 but when I parent for some reason it resets the transformation and trys to go to the center of the world. Is there any chance that this is because the position on the actual IK's…