hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
very thanks for your help "ZacD" for 7 part: it means that using repetitive object in scene that i created ago,is not problem in standard of creating scenes?(is may you should not to use repetitive meshes in scene!) and what is your idea about quastions of pictures?about my next quastions? thanks anyone is not to can say…
1. Try to make things modular, but don't waste time making things more modular than they need to be. Anything that tiles should easily fit together like legos, it makes iteration easier and quicker. 2. When you'll notice if edges aren't chamfered in game 3. You don't need to uniquely bake anything that uses tiling…