I'm curious how you get and tweak the final render in DDO? Since you're working with a 2.5D object, I'm guessing you're not importing an OBJ - so what do you do once you've loaded in the diffuse/normal/occlusion maps and generated your textures? Do you import a quad into 3DO for previewing?
So I tried this out and its awesome!I had to figure out how to get my maps out of max since I have a better grasp of the rendering in there as opposed to Maya. For anyone wondering I applied my material colors to the high poly using the old ddo materials then rendered out the color map by using a "render element" "Diffuse"…