I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?
Fixed it. I needed to build and render the geometry on the map while saving all files I could and now when I reopen UDK iit has the geometry in place with the texture material on in. hurray. whats next?