I started out with Blender game engine. And I more or less understand what Epic is trying to do. In blender community, people freely give each other code snippets and scripts for helping each other develop games in blender all the time. "Here's my control script dude". "Well here's my rig home slice", and "You can use some…
I think in this specific case with UT, it's a different idea than what y'all are citing as crowd sourced projects. In this case, unlike most crowd sourced projects, the community will actually have full access to the final project. Not just the game, but all code/art/etc. So you're contributing to something that is, in a…
I'd have to disagree with this part. Ultimately, players will be the ones to figure out what is best for the game. Counter-Strike is a great example of this because if you look at the history of the game in the last 10 years, basically any time Valve tries to fix something on their own without player input, they end up…
Hi guys, my name is Chris Perna and Im the Art Director at Epic Games. Id like to try and address some of the discussion about this concept art challenge. Let me start by trying to explain our intent. UT has always been a game driven by the community. Most of the best content has come from guys working hard on their own…
Negev That interests me too and I'm curious as to how that will shake out. Ultimately, I think the community will self regulate in that regard. If level designers find that charging too much for their maps means nobody plays them, then prices will come down. Or go free. Or the more popular mods might package up "pro"…
Thanks for coming here Chris and directly addressing the community. As for content being micro transaction based for the steam workshop style store. I just want your input as to how this is fair to the content creators, who did the rest of the game. In order to have that solid base for the store to work off a hell of a lot…
Hey Muzz, I'll try and answer as best I can. We are still working out the details for our version of the workshop. The idea is that it will be a place for the UT community to interact and monetize their content. I'm not sure about details. I do know that content creators will take the larger percentage of the transaction…
I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…