This is where I'm at today. Still experimenting with insert meshes + dynamesh for the fur. edit: Did a quick polypaint, in the spirit of butt_sahib and wolver :poly122:
Here is my update for today. Still a bit of polypaint work to do but pretty happy with the result so far :) As for a more stylized approach on the fur I can recommend the "stylized" brushes from Micheal Dunnam (https://gumroad.com/mdunnam). Great stuff.
Like PyrZern said it's totally down to you. You can't really skip a step and still turn out with the game ready character you originally planned. It depends on where you want to take it? Polypaint it and keep it high poly Ditch it and start a new character Carry it on after the challenge and finish it I'd do the last one.…
Update show 2 Turntable on youtube one only the Body-mesh and one with the polypaint and some fluffy placeholders. https://www.youtube.com/watch?v=FGsxd_0JqhY&feature=youtu.be I did search for cats skulls, and some dog skulls, and posed him in a Double Spline-Spline direction Tom Mackie Thanks that was a really good…
AA3D: hahah now that i look at the image i see what you mean ;) lol Your model looks superb man. Great start. The concept is really vague so you can do whatever you want with it :) Marko:haha i hate zspheres! i cant be the only one Great start. Can really see the volume Itholon:Thank you ^_^ i did use max (the image on the…
Sorry because the wall of Text @Mr.Moose Since I know now that you guys mean with blobby thx you mr moose. I would be able to avoid it, with working on low sub level and slowly working up to higher and do not jump between the levels, and waste time with it fixing problems that could be avoided it. The pectoral muscles…
So I think I've done the high poly for the mech. EDIT: Added the bolts. xD (Though sorry if they're not that visible in the shot). I will have to find a way to reduce the polycount. One way that I discovered was by putting the smoothed model into ZBrush and using ZRemesher. On another note, I will have to find a way to UV…
This is my progress so far in Maya. Frankly I am a bit nervous. So far its mostly low poly. The only high poly objects here would be the cannon piece. Will still add the nuts and bolts, maybe. lotet: So far liking the output on your mech, liking the hands and how smooth the whole mech looks. Mr. Moose: I would suggest…