Itholon try to do it with a very simple test object to minimize mistakes, and test it with engine you wanna use, each programm engine need other approach.
Thats a creative choice you have to make since we're not bound by any lead technical artists or game engines or whatnot. Id mirror the minor things but keep important things unmirrored. btw did you work out the kinks in your normals map?
AA3D looks overall good, the Folds working marty87ita like it, I am curious you really want change the 4 Proportion to a more 7 Head height? If want that go for it. Silver Spade Good blocking Edit: I downloading Unreal Engine 4, cant wait to get to use it, since I did tried unity3d, cryengine and udk.
for example, I did cybergirl once, it have 150.000 polys and 1500 objects, and 1500 uv corndinates/uvmaops, if I use it for not realtime engine. it is still not ideal, but I planed to animated each single object. but if I wanted to reduce it one object from that I had still 1500 uv maps! so I can say: it depends on your…
Ideally, the goal is to finish a character within the month, all the way to low-poly game engine ready. Anyone and Everyone can participate. PLEASE HELP SPREADING THE WORDS ! Join our Google Hangout [Link] Come say hi and share screen with everyone else while you work !! Awesome way to learn new technique or workflows. The…
@Silver Spade: The rough and metal maps are inputs into the physically based rendering system in unreal 4. Itholon had the good links that talk about PBR. Good luck. @PyrZern: Great looking model. @Itholon: Looks nice, I like the dirt and metal wear. @JordanLeigh: Great finish. Great to see some finished models. @fleric: I…
@independ-hans Let me preface this by saying that I'm writing this late at night so forgive any misspellings or bad grammar. As tempting as it may be, try not to embellish your mesh too much before you've gotten basic forms down. Also, when making a humanoid model (or any organic model for that matter), try to create a…
I change the pose, to more relaxed worked on 65k, avoid asymmetry. Searched form Form in the concept, I wanted to adapt. Did a sculpt in some idea of my anatomy from memory, but had to open the bammes for arms and back, I should train more anatomy. Take back all Fluffyness from body mesh beside the Face and Ears. Created…