do as much as you can in md, and then take it to mudbox or such. the padding can be tricked in with just some photoshop overlays. you could easily omit that in either md or mudbox. the sagging on the shoulders shouldnt be too hard to fix.. just some pulling in the sculpting prog.
if you'd angle the arm/ellbow more you'd already get much better wrinkles. Md has no memeoryfolds, so you'll have to give it something to compress and wrinkle on
Thanks! And yeah. The mesh itself was out of MD, but I was unhappy with the folds so I smoothed it and began reworking it. I'll dynamesh it soon enough! I've seen some crazy stuff come out of Marvelous Designer, but I just can't manage to pull any of it off. :\
Yeah, I see that too. Damn, damn, damn! I'm just going to leave the padding there unless I go back to fix the pants. I guess I should hey? Oh well! It's really hard to get that baggyness in MD without it going overboard on the folds. Stiffness modifiers really don't help.
Thanks for the crit. I'll get rid of some of the rips and stuff. You're right. They're not really fitting. I'll also fix the sizing of the fabric. I don't know what I'm going to do with the jacket area just yet. I might go back into MD and play around with the body some more.