Great suggestions as always guys! Shrug - 2.0 will have a meterial creation mode! Osakanone - This is true, good UV-mapping is key to any project. Having said this, we have something coming up in the updates following 2.0 that I think everyone is going to like.. Lt_Commander - Good idea Shrug - There will be texture…
Right now whenever I enter paint mode in 3DO curent paint layer gets and normal blending mode for paint purpose. Is it planned in future that while painting we will have real time representation of some blending modes like multiply, hard light etc? Also some other things I am missing. - color picker in paint mode. It would…
What's the deal with entering sculpt mode in nDo and your normal map disappears, this happens to me all the time. Exiting sculpt mode doesn't bring the layer back and then I have to undo 1000 histories to get it back.
The license for Suite 2 is your Quixel e-mail account. :smile: Smart Materials from 1.8 are not yet compatible with DDO 2 - there will be a conversion tool coming soon! Re-rendering appears to be disabled for the moment. This too should be coming soon!
Hello. I tried to look for problem I encountered and was surprised no one mentioned it before (or I am blind). I am working in 3DSMax and some presets were working weird for me. I baked my maps with XYZ+. I have experience with nDO2 so there was no problem as far as tangent normal map goes, however object space nornmal map…
I agree, I cannot read what is asked here. I have put in my key and everything, then it goes away. But this comes up every single time. Really frustrating.
@Loutrattitude - very fair point, i think we might use your suggestion! @CJFerguson - The save system will be getting an overhaul in coming releases, "Save as" option is certainly one of the features :)