That shape is going to make it hard to reinforce that corner edge. I personally would use a little more geometry to define the roundness of the shape which will give you more options to terminate loops. The problem you seem to be having is that you're leaving the corner loop alone to fend for itself and not supporting it…
What others have been saying is true- you need to place the loops adjacent to the actual corner to get the corner sharpened with smoothing. This can make a spherical or cylindrical object deform in unintended ways- but its possible to account for this by making sliding the edges in the loop that aren't needed for the…
Hi guys I have a big question for you today. I was trying to better understand the 3 edge-loops technique for hard surface modelling in 3ds Max when I discovered this kind of corner that in my little experience is not possible to subdivide without having noises on the surface unless another technique is used (nurbs…
Dear Bartalon, thanks a lot for your reply. I'm aware of that, maybe it is better if i use a more appropriate example. This is almost the same case but with a spherical surface, here the extra loops would cause 2 hard lines on the spherical part. How could it be sorted out?