I got a few question on modular modeling that maybe you guys can answer. 1). what measurements do i use when making my modular models? 2). what type of texture maps do you guys recommend, like on texture for tile textures and another for details or a big texture for everything? 3). what unwrap technique do i use on modular…
This might be a stupid question, but what is modular modeling? I've been hearing it a lot lately and looked it up, but can't really tell what it is and how it's different from normal modeling
thanks for the answers il use multi materials for the modular models one for tile texture and the other for details. one more thing since im using multi mat do they need different uv space or i do i overlay them instead?
I assume you are referring to 3ds Max. Multimaterials do not need different UV space. Each material in the multimaterial can use the same 0-1 UV space.
1. We started working with multiples of two. 2x2 meters, 4x4 meters, 8x8 ect... 2 & 3. I would just make models and unwrap like you normally do. I don't like atlases. It's difficult to solve the mipmapping and color bleed issues. If you absolutely need to atlas your textures, see if you can get a programmer that you work…
1. UE4 uses 1's 5's 10's 50's 100's, they moved away from powers of 2 for some reason, UE3 was 2, 4, 8, 16, 32, 64, etc. 3. Multiple materials means multiple draw calls, you really want to keep that number down.