About using the custom scrolling normal map texture, I second and third that. However, that might take a lot of memory usage since: Option 1: Use 1 tiling normal map texture and scroll it ( not as much memory impact but wont look as good unless you do some groundbreaking thing ) Option 2: Use one larger texture that…
Hi there, I would like to know if there is a way to get this kind of effect working into unity, ground creep effect from starcraft 2 : https://www.youtube.com/watch?v=XXJn56oI35k Basically is it possible to have a goo animation that uses a normal map on top of a mesh that already has a normal map, anyone know how to…
alright guys, thanks for your input, I've asked one of our programmers about overlaying a tiling normal map with 3 different masks on an R G B texture, I hope it turns out alright, thanks again!
yeah this will call for a custom shader with some panning normal lays blending to gather based on masks or doing a sort of flip-book texture but that is always inconvenient to uv map
You could try the strumpy shader editor to create your own shader. Maybe you could pan a normalmap with it. To combine the normalmaps you would need to manipulate some color channels inside of the shader tree.