Yup, 3dsmax doesn't let you create problems in your mesh in the first place (like lamina and non-manifold geometry). You can find scripts for the other useful things in Maya's cleanup, like selecting non-quads faces, triangulating, etc
Oh ok, cool. I've used the xView mode, but not the Quadrify. I'll have to test it out. Yeah, I'm coming from mainly Maya, so it's interesting how some workflows changes. I'll definitely check out some scripts in Max that could be helpful to try out. Thanks guys.