Hi guys, after I finished sculpting a portrait in Zbrush, I discovered that behind one of the eyeballs there was a little mess of bad geometry. I've tried to correct it at low subd levels but somehow it all get worse at highest levels. I tried to use the move brush to fix each single polygon, to smooth, etc but I can't…
I faced this. It is a devil of a problem. I had to move each polygon and then smooth the problems... Later I came to know of these.. If you have an earlier save 1. Try having a morph target before you change the geo and then use morph brush to clean it up. or 2. You could * take the new Geo as another subtool * Divide it…