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Fixing bad geometry from high res sculpt

polycounter lvl 10
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rodpv polycounter lvl 10
Hi guys,
after I finished sculpting a portrait in Zbrush, I discovered that behind one of the eyeballs there was a little mess of bad geometry.

I've tried to correct it at low subd levels but somehow it all get worse at highest levels.

I tried to use the move brush to fix each single polygon, to smooth, etc but I can't seem to fix this problem in Zbrush.

Would anybody point me to a possible solution?

Thanks!

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  • deohboeh
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    deohboeh polycounter lvl 5
    I faced this. It is a devil of a problem.
    I had to move each polygon and then smooth the problems...
    Later I came to know of these..
    If you have an earlier save
    1. Try having a morph target before you change the geo and then use morph brush to clean it up.
    or
    2. You could
    * take the new Geo as another subtool
    * Divide it as many number of times of your original subtool.
    * Save morph target on SubDn
    * Then with SubDn on the original subtool and SubD1 on new subtool use ProjectAll for all levels from 1 to n (if n is the number of subdivisions on the original subtool)
    * Then use morph target brush to clean everything up.

    1. is a bit experimental (I don't remember if this worked or not) but 2. is a sure shot. Works 60% of the time every time. :)

    If you don't have earlier save and are stuck with SubD levels of bad geo, start smoothing from level 1 upwards. You might have to go down though cause going up levels projects its information down also.

    I hope this is useful.. :)
  • stevston89
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    stevston89 interpolator
    Here is how I usually salvage my work from this issue:

    1. Duplicate the lowest subdivision and delete the higher sub divs.
    2. Subdivide your mesh back to the same level.
    3. Mask off the problem area on the duplicate.
    4 Project your original sculpt on to your duplicate with the masking still there.

    You will have to resculpt that portion, but it's not that bad.
  • rodpv
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    rodpv polycounter lvl 10
    Thanks a lot guys!

    I opted for Stevston's idea since I'm not too practical of morph targets and it's working great. I'll just have to do it a couple of times to make it perfect.
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