Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
A little update on Mercury Shift's right here! :) Our lead programmer @codermic and I (@Klonkimon) put all our brain cells together to create dynamic water system for Mercury Shift. We call it dynamic because it simulates any kind of flow based on an input height map with correctly updated normals in realtime. But see for…