As title says, Im baking out a diffuse (from vertexpaint) and a basic AO with Scanline/Skylight. All fine and dandy with that, however it completely ignores whatever Edge-Padding I put in. I'm not using Projection. Anyone else had this problem before? I've baked countless maps before and never come across this. Thanks in…
If you put more than one output (diffuse, normal, AO ect) it will mess up the edge padding. If you only put one in at a time it should calculate the padding correctly. This post goes into a little more detail and a few other "issues" you'll run into while baking in 3dsmax...…