Well I guess I'm in a different mindset here because, I'm assuming that the programmers at algorithmic know what they are doing and as far as run-time, it is as efficient as possible. My issue is more with the actual number of MB I'm adding by using substance files. I mean the old school method is having a diffuse, bump,…
So I am just really thinking about the worth of substance designer right now for UE4. It seems to me a lot of the node based functionality in substance designer can be done in the UE4 material editor. So then what would be the point of the node based system in substance designer with UE4. Here is my breakdown of the…