Unity noob question: How do I install the BumpColorSpec Material type? http://wiki.unity3d.com/index.php?title=BumpColorSpec I see code but don't know what language it is or where to place it? I am aware of using the spec map in the alpha slot of the diffuse map, but that is of course very different than the usual workflow…
Thanks. I believe the mistake I made was I did a "file > save as" which made a new shader in a folder rather than updating the one in front of me. When I successfully do what I quoted above, I go back into Unity to see this: I go back into MonoDev and see this at the top of the code: // Upgrade NOTE: replaced…