Even better, there is a Smooth modifier. It smooths using "smoothing groups". If two polygons are in the same group, they get smoothed. If they are in different groups, they remain sharp. You can even set "Smooth by angle", turn on "Auto Smooth" and then set the angle treshold. Then a cylinder could have its round sides…
Helo guys! I have a simple question. Am I able to smooth in 3ds Max? I ask it because I used Maya since I started modeling and there was a smooth view option. I would like to know how can I get that smooth look (for example at cars) in 3ds Max. Thank you!
hey, add a turbo smooth modifier. or use nurms smoothing. both of those should give you a smooth model without actually tessellating the geo. as long as you don't collapse the stack. there's always more than one way to skin a cat though. pretty sure typing 'smooth' in the help box in the top right of the max UI will give…