What kind of technique that ND use for the shadow in the water? it seems volumetric like the water have an actual volume. the water not volumetric right???
Hi, being a great fan of the series, I just watched the E3 trailer of 4th chapter: https://www.youtube.com/watch?v=y1Rx-Bbht5E But will that really be the graphic quality?!?! They say they captured it from PS4, if that's right, it's just amazing! What do you think?
Yeah, but I gotta say... the epilogue was possibly the single most satisfying conclusion to a series I've ever had the privilege to enjoy. And who knows, Cassie might get her own story. We can hope, right?
I simultaneously love and hate you guys so much right now ;) Seriously out-fucking-standing demo!! Not much else to say.... you guys are rockstars. Those environments have to be so much fun to work on. Raised the bar very high, you guys have again. BTW Andrew, great talk at Gnomon the other night :) Those were a pleasure…
You are pretty much correct. We can get away with several blends so we use rgb channels for vertex information and we also used color sets which we could use even more blends per surface but as those layers compounded it quickly became more expensive. So it is a good idea that per shader placed on geo we keep it within…