@Nintendo46 - @BringMeASunkist explained it very well so there is not too much that I can add. Basically in the early stages of a scene you should keep your assets very simple. The reason being, if you notice any issues with scale it's a lot easier to rectify. Only when I'm 100% happy with the scene composition will I…
thanks @Grimmstrom and BringMeASunkist for your tips. So one would first create the scene in an 3d application and then bring all the meshes in Unreal and place them where needed. Then try out the basic lighting and the desired mood with that. and then finally start to create the real content. i think im getting it and try…
@BringMeASunkist - Cheers mate, hopefully I won't disappoint. I'll certainly try my best to provide as much information as possible. @leleuxart - Cheers man. I'm not sure what to do about the characters. I'm not much of a character artist and have never really found it that enjoyable so I may ask around some of my art…