Hey guys, I'm doing a bit of a hardsurface project, and included with it are a lot of wires, tubes and cabling. something along the lines of this: what is the best way to model and animate the tubing and cabling so that moves realistic(ish) and does not shear, skew or stretch unrealistically? I ask this early on, because I…
If you're not animating and it's only going to be made for still poses, you might be better off posing it and modelling the cables at the very end. If the rig would take more time than the modelling, and it's not going to be animating anyway, you could save a lot of time and effort.
well, if you want to be able to pose the wires, either individually, or in groups of wires, rather than have them deform along with the limbs, then theres no real shortcut. youll have to rig and skin them, either with for example, free-floating joints or a spline/ribbon ik as mentioned above.