LATEST SKETCH: WIP of a character I'm creating for class: ORIGINAL POST: Hi Polycount, I'm currently working towards getting my portfolio "application-ready" over the next series of months, and decided to journal the experience here in the sketchbook forum. Comments & critiques are welcome and encouraged! I will try to…
Thanks, Francois! I'm showing this in class tomorrow, so it's nice having a second set of eyes to point out the errors. I think I may have to drop the elbow a slight bit to give a bit more of a relaxed bend to the arm, and question some of the muscle placements in the forearm. The transition from forearm to upper arm in…
First new sketch in a little while - I've been busy getting my schooling in order (starting at a new college for an 8mo Game Art & Animation course next week). I wanted to do a quick bust of an owl assassin from the New 52 Batman comics (Image Here). There are some things that could use improvement, especially the overall…
A quick sculpt after learning some neat architectural modelling features with projection master. I'd still call it somewhat 'unpolished', but I'm quite happy with how it turned out. It looks a lot less blobby to me than previous sculpts, thanks to a couple of things: I tried to spend more time on each sub-D level (and even…
Thanks, Moose - I'll keep that in mind with the next sculpt. It's one of those cases where I know I should be doing that, but I've formed a bad habit of jumping up by Sub-D's to see what a little piece of the sculpt will look like 'when it's done', and I really need to shake it. I'm going to take another crack at the same…
A sculpt of a hunk of driftwood, using various photos for reference. I like how it turned out (especially the severed limb in the foreground), but don't feel like it looks super 'woody' overall. Might take another crack at it later. Another quick one I did today: a texture study of a bit of cracked stone. Decided to take…
I've been working on revising this sculpt after I got some critiques in class. Basically, I started again from the ground up, paying closer attention to insertion points of muscles as I sculpted this time. I started out putting in all of the 'dry' muscles, and then sculpted some body fat on top, building up mostly with…
Coming back after a while with a quick object I wanted to try. It's a pillow with a damask pattern. Looking back, I should have saved the pattern for the very end so that I could add colour to the patterned parts while sculpting them onto the tool:
Worked on the arm sculpt today - liking it much better now. There's still some room for improvement, but as a study I'm quite happy with how it turned out. Learned a lot about the placement and insertion points of the various muscles.
A "character chip" I've been working on for my Organic Modelling class. I'm going for an above-average male arm. I'm fairly happy with how it's turning out: